Melee Weapon Types for Video Games
Looking around the internet for weapon type ideas is boring, and you never get any good ideas. So, here is a list of weapon types and effects to add to your dungeon crawler, RPG, or otherwise.
Melee
Sharp
Sword
Shortsword
Longsword
Axe
Claws
Lance
Knife
Dagger
Katana
Scimitar
Spear
Flail
Rapier
Scythe
Trident
Sabre
Morning Star
Twinblade
Claymore
Fan
Hook
Sickle
Glaive
Halberd
Javelin
Bayonet
Khopesh
Saw
Cleaver
Chainsaw
Blunt
Club
Whip
Baton
Brass Knuckles
Bat
Staff
Mace
Warhammer
Shield
Crowbar
Golf club
Boxing gloves
Meteor Hammer
Tonfa
3-part staff
Nunchucks
Improvised
Umbrella
Bone
Yoyo
Oar
Pipe
Stick
Brick
Wrench
Shovel
Hoe
Hammer
Pick-axe
Frying pan
Broken bottle
Razor Blade
Guitar
Banjo
Barbell
Table leg
Bolt Cutters
Broom
Mop
Frozen fish
Hockey stick
Hobby horse
Iron bar
Rebar
Keytar
Lacrosse stick
Rake
Fishing rod
Pool cue
Railroad spike
Saxophone
Trumpet
Sledgehammer
Spade
Tennis racket
Bowling pin
Broken handle
Mallet
Drumstick
Fireplace poker
Flute
Gavel
Griddle
Chisel
Rolling pin
Pot
Saucepan
Tire iron
Violin
Fork
Spoon
Trowel
Butter knife
Letter opener
Scalpel
Shiv
Screwdriver
Drill
Scissors
Stake
Pen
Pencil
Effects
Adding a load of melee weapons to your game without giving them interesting effects would be boring, so I listed what effects you can use below.
Blunt - Stuns enemies.
Paralysis - Stuns enemies.
Slash - Causes a slash effect that can damage multiple enemies.
Bleeding - Deals extra damage per second.
Poison - Deals extra damage per second.
Burn - Deals extra damage per second.
Kinetic - Deals more damage the faster the player moves.
Exploding - Explodes on impact.
Knockback - Pushes enemies back on contact.
Magnetism - Pulls enemies in.
Charged - Charges up damage before inflicting a fatal blow.
Chained - Deals chain damage to nearby enemies.
Throwing - Allows a weapon to be thrown at enemies.
Sharpened - Deals more damage.
Berserker - Deals more damage when wearing less armor.
Vampiric - Steals life from enemies.
Adrenaline - Deals more damage when having less health.
Combo - Deals more damage with each consecutive hit.
Instigating - Deals more damage to enemies with full health.
Acidic - Breaks down enemy armor.
Crippling - Slows down enemies on contact.
Staggering - Causes enemies to stagger on contact.
Freezing - Causes enemies to slow down for a few seconds.
Concussive - Knocks out an enemy for a few seconds.
Headshots - Deals more headshot damage.
Body blow - Deals more body damage.
Dismembering - Deals more appendage damage.
Time dilating - Slows down time when using.
Hunter - Deals more damager to animals.
Lucky - Sometimes does more damage.
Confusing - Makes enemies confused.
Returning - Makes bullets return to the player.